Bed
The bed was made to be caved into the wall. There are multiple objects associated with it. Although when imported into the Unreal Engine 4, it is done so as one object called Bed, it actually is multiple objects when inside the 3ds Max file. It is not only a bed, but also the wall for the bed room. After it is made in 3ds Max, each object is assigned a single colour. When they are imported into Unreal as one object, each colour will become a material slot for the object, therefore allowing multiple distinctively different materials to be applied to the same object.
As shown by the image above, every object in 3ds Max got a colour assigned to them. So when I am creating materials for them in Unreal, I don't have to worry about extremely complex material as it will affect all the other objects and concentrate on producing the materials that suit each of the object.